package kr.ragne.letsparis;

import java.util.Random;

import kr.ragne.framework.SpriteAnimation;
import android.graphics.Bitmap;
import android.graphics.Rect;

public class Enemy extends SpriteAnimation {
	
	public static final int STATE_NORMAL = 0;
	public static final int STATE_OUT = 1;

	public int state = STATE_NORMAL;
	Rect boundBox = new Rect();
	long lastShoot = System.currentTimeMillis();
	protected int movetype;
	Random rnd = new Random();

	public Enemy(Bitmap bitmap) {
		super(bitmap);
		this.InitSpriteData(262, 300, 5, 4);
		this.SetPosition(280,20);
	}

	@Override
	public void Update(long gameTime) {
		super.Update(gameTime);
	}
}
